Default sorting Sort by date (newest) Sort by date (oldest) Sort by title (A-Z) Sort by title (Z-A) VFXscreengrab Animation VFX: scopi drone, magnetic platform & power orb Author By Rutger Oudenampsen Hallo en welkom. In deze blogpost ga ik vertellen over mijn creatieproces van de Visual Effects voor de Scopi Drone, Power Orb pick-up animaties en de hover VFX voor de magnetic platform. Dit is voor… Read More Custom inspector Custom Tools Component Filter Author By Michelle Noordeloos Have you ever had the trouble of finding components in the inspector while viewing a gameobject in Unity? Well our team did! So we made a Component Filter to categorise, filter and find components faster…. Read More OperationStarfall_GroundStationaryDrone12 GamePlay Scopi Drone Author By Rutger Oudenampsen Hallo en welkom. In deze blogpost ga ik wat vertellen over het creeëren van een nieuwe enemy type; de ground stationary drone, genaamd: Scopi. Qua code in elkaar gezet door Brendan Ossebaar en Mauro Hendriks,… Read More cover-min Game Development Water Shader Author By Piter Groot Welcome to this showcase of our stunning water shader created in Unity using Shader graph! In this post, I will showcase the capabilities of our water shader, the problems we encountered and how we dealt… Read More Prev 1 2
VFXscreengrab Animation VFX: scopi drone, magnetic platform & power orb Author By Rutger Oudenampsen Hallo en welkom. In deze blogpost ga ik vertellen over mijn creatieproces van de Visual Effects voor de Scopi Drone, Power Orb pick-up animaties en de hover VFX voor de magnetic platform. Dit is voor… Read More
Custom inspector Custom Tools Component Filter Author By Michelle Noordeloos Have you ever had the trouble of finding components in the inspector while viewing a gameobject in Unity? Well our team did! So we made a Component Filter to categorise, filter and find components faster…. Read More
OperationStarfall_GroundStationaryDrone12 GamePlay Scopi Drone Author By Rutger Oudenampsen Hallo en welkom. In deze blogpost ga ik wat vertellen over het creeëren van een nieuwe enemy type; de ground stationary drone, genaamd: Scopi. Qua code in elkaar gezet door Brendan Ossebaar en Mauro Hendriks,… Read More
cover-min Game Development Water Shader Author By Piter Groot Welcome to this showcase of our stunning water shader created in Unity using Shader graph! In this post, I will showcase the capabilities of our water shader, the problems we encountered and how we dealt… Read More